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Old 10-04-2014, 01:14 AM
swift swift is offline
Dr. Almost Evil
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Join Date: Feb 2009
Posts: 83
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Moving Forward with Gangs

Hey all, swift here.

As recently being appointed the new Gang Admin, my priority is mainly figuring out new ways to encourage gang activity while giving proper incentive and reward (although it shouldn't even require incentive).

As we all know, for the past couple of months gangs have become so dry and boring due to the lack of constant gang activity. Competition between players doesn't really exist anymore.

This system would be recycling some old aspects of Era while introducing some fresh new ideas to the mix.

So lets get right down to it:


I want to open a new shop that would be located in Era Mafia with a
couple NPCs. The shop would be basically an underground hidden Gang Hideout with some mobster NPCs and a Crime Boss.

Gang players enter the hideout and speak to the boss and he would
give gang players daily Gang Missions.
My thoughts at the moment would total to about 3 daily gang missions to do the following:

1: Kill a set amount of gang players for the day (probably like 20-30
or so).
2: Be on gang tag in an active gang base for at least 1 hour.
3: Capture 3 active gang base nodes/locations for your gang.

Each of these missions would award 1 Gang Merit, and the merits
would be used to buy a lot of useful items and powerful weapons in
the shop.

=======
Here are some of my ideas / examples of these items:

- Unlimited Ammo for a week
- +10 HP for a week
- +5 Healing in beds for a week
- permanent NON-TRADABLE powerful to mid-grade gang weapons for individual players.
- MVP Coins used in current MVP gang shop (for a much higher exchange value)
- New Powerful Melee weapons
- New Unique gang hats for players
- And my final idea: A "Rare Rose" (about 100 merits)
=======

Now to conclude the basic idea for the shop, it would be something
that would add a new "grind" to gangs, and it would promote more
activity to gangs for the simple thought that people would need to be
an active gang member in order to achieve these rewards, which would promote raiding.

Players would only be able to earn 3 merits a day, making sure that
no one can farm this system for 2 weeks and be done with the shop.


================
Part 2:

Now, on to the "Rose" item.

The player would purchase the Rose (a lot of merits), and turn it into the Crime Boss. This would unlock a new gang quest that you could do with 3-5 other of your gang members.

This would be a 1 time daily quest where you can attempt to rob a
bank and earn some money for yourself, along with awarding a couple extra gang merits per day.

If you fail, then you lose your attempt for the day.
If you succeed, there would be a bit of a chance ratio along with how well you do in the actual quest to determine how much money you earn from the bank heist.

Ultimately this creates 2 new great features to encourage more
activity for gangs. This creates new content for gang players as well by being something to "daily grind" for new rewards.

As time goes on, the development staff in the future will have the option to work on more quests to add, and by simply adding a new buyable "gang relic" to offer to the Crime Boss this would unlock the newly added quests.
This could offer new rewards, or just increase the amount of daily merits you can earn each day.

This concludes my current idea for this system, and I am openly taking thoughts and ideas on this!

What could be added? What could be taken out? Please let me know!
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