08-26-2014, 12:06 AM
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Registered User
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Join Date: Jan 2007
Posts: 59
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NPC Setlevel2 problem
So I have a problem where setlevel2 is not acting appropriately.
Example: So imagine I'm building an hotel with 30 floors/levels that will all be 100% similar. The stairs will be on the north and south of the room, with NPC's as level warps. If the north and south npcs - that use selevel2 to change floors - are on the same x axis location, then it will enter the script of the next floor's npc to go to the next level, etc. In a split second, you go from floor 1 to floor 30.
The problem: Npcs using setlevel2 to transfer a player to another level which contains an npc with a setlevel2 call also, will send the player to that call's location as well IF they have the same x location; the y location is not important.
If you want to see an example, log onto my server - Aqua (Going to be renamed to Vivitron), and I will show you a hotel system I'm working on. |
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Last edited by samich; 08-26-2014 at 05:02 PM..
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