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Old 04-20-2014, 10:33 PM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by Kohola_KinG View Post
Nothing will ever work if you don't try it, is what i am screaming.

3-4 'large' gangs. Sorry, won't work. Already done that, we know that out of the 4 gangs only 2 are ever active and not even highly active.

Nothing personal but i wouldn't trust anything that come out of your mouth anymore Wil. Proved to be a failure twice, let's not let it happen a third time.

I'm out.
Two gangs won't work for reasons I don't feel like getting into.

Three gangs won't work for logistical reasons.

It's either four or many more, pick your poison.

An aside: It's trial and error. Some ideas work, some don't, and some are just not worth trying, ever. Guess which category yours fits in? Exactly. Some of the things I designed are still in effect (i.e. even this current gang system was a framework founded by me, loyalty stuff, guns, bases, etc etc).

I think this system works fine for the school year. It keeps raiding relative and gangs somewhat alive (best you can do). The summer, however, needs adjustments... just not yours, Koho. They're not good, other than the one piece I highlighted earlier.

Rogue I'd like to hear what you guys came up with.
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
 


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