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Old 01-30-2014, 03:41 PM
LightDamage LightDamage is offline
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Join Date: May 2011
Location: The Netherlands
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Proffessions on GK

Hey there,

Well I am kinda done with this idling, we should be able to make money on a 'normal' way. And no this ain't using Destruction scrolls in HHW or DoVP. You need MONEY to use these ways. and where will new players get this from?

Well that's the point..

Here's my remodeling for our current proffessions.

Lumberworking:
Edit: Add more 'tree seeds', rename the current to a cheap tree.
For example: Runescape's woodcutting system.
Give these logs a fair selling price and give them a use in 'Smithery/Alchemy'
Tier 1: 10 p
Tier 2: 100 p
Tier 3: 1.000 p
Tier 4: 10.000 p (Requires: Physical level: 40+)
Tier 5: 100.000 p (Requires: Physical level: 80+)

Mining:
Edit: Add up more gems, make a selling system like here above.

Smithing:
Edit: Add a system like Alchemy but then for Smithery.
Let us learn new Smithery 'recipes' and once learned you'll be available to make these on any anvil. (Metal based items)
These recipes could be writen (Mental will play a role in this), could be monsters drop (Players will hunt for new recipes), etc.

Fishing:
Edit: Rename our current fishes to actuall fishnames. Same tier system. This profession could be based on Agility level.

Alchemy:
Edit: Add more recipes, these recipes could be writen or be a loot aswell. (Leather/cloth based items)

Feel free to post suggestions
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