
02-20-2012, 01:19 AM
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Graal Developer
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Join Date: Feb 2006
Location: Oakland, Calif. USA
Posts: 336
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Health System Idea
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Hello everyone, I would like to propose a new health system on Era. Please read about it and give me your feedback, thank you.
Adding a blood system in conjunction with the health system will make the game-play a little more dynamic. In this case, players will have 100% blood with their health. Let’s take this into an example with how this system can work.
Prior to the battle, Player A has 100 HP and 100% blood. After battle, Player A takes in a total damage of 50 HP and had lost 20% of his blood. Since Player A only has 80% of blood remaining, Player A can only regain back 80 out of his 100 HP (80% of his HP) and nothing more. If Player A wants to go back to battle with full health, Player A must regain back all of his blood in order to regenerate his entire HP back. Player A is obligated to go to the hospital or clinic to get a blood service that replenishes his blood back to 100%, and of course the hospital will charge Player A for additional blood. This will allow hospitals to collect any disposable income from players who are looking to replenish blood such as Player A. Every player will have 100% blood and will regain it back via blood service or being revived in the hospital. The hospital beds, HP replenishing items, or time will allow players to replenish their HP.
Damages taken from battle will not result in guaranteed blood lost for each and every bullet hit. Having an “open wound” can slowly deplete your blood.
The blood system is much like the wound system on Final Fantasy XIII-2 which serves as my base in forming this idea for Era. In my opinion, it will make the battles much more interesting and force players to form strategies when going into battles.
Wait a minute, what about Armor? With this idea, armor should not be implemented as additional HP to the player’s total HP. It should be implemented as equipment that helps reduce the chance of blood lost during battle. In Spars or any event, blood lost could be temporarily disabled to ease complications and players worrying about losing their armor and blood. |
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