Quote:
Originally Posted by cbk1994
This is right, each monster's experience is multiplied by a random number between 1 and 2.
The experience is quite weird. We didn't want to give them more since it's already easy to reach high levels (70 or so) very quickly. Eventually we need to deal with this, but it's part of the mudlib, so it will probably be a long way off. Parties need better exp pooling, too. I don't like how leeching has turned into a major way to level (e.g. people who charge to level others on evildievils).
|
I agree! But can you wait until I am level 107 in all skills before you mess with the party system? I am trying to catch up to those who already have accomplished this.... Chaos...