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THE EVENT: SURVIVOR
Basically, this is event is an artifical mini-Era where EVERYWHERE is a PK ZONE.
The waiting area is a plane.
When the event starts you're stripped of all your money, possessions, hp bonuses, etc.
Then you're dropped off onto a gmap that's kind of like Era but way way way smaller and condensed.
The goal of the event is to kill off everyone else. No respawns are allowed at all.
You'll have to make all your money again through jobs from Era like flower picking, mailing, mining, etc...
Then you gotta spend them on guns, buffs, traps etc.
Thankfully the jobs pay very well and the items are cheap because this is a condensed world.
Otherwise, the event would take forever.
You start off with a handgun with 100 ammo.
Items will be randomly generated and strewn about on the overworld such as ammo, guns, tools, food, etc...
There will be some buildings like warehouses that contain a gun and ammo.
(These should be rare though because the focus is gaining power and not randomly finding uber powerful guns)
There will be to be randomized buildings.
Basically these are special buildings which contents are randomized. It can be anything; from lockers, to beds, to placed furniture.
To add a curve to the event so that it doesn't take forever.
There will be shops that will sell mines and bombs. The shop will be closed at start, but it'll open up in like 10-20 minutes.
(The time will be randomized so it's not predictable.)
This opens up another problem though. People will make mini-bases to hide in and will trap them with mines.
To solve that, there will be another shop that's closed at the start that will sell buffs like frappes, caps, maybe elixirs (non-super), armor, and a new item that absorbs mine blasts.
When you die, you drop all the money you own and a random amount of items you carry. (There are no ATMs)
And then you're taken out of the event and lose all the stuff you gained from it and re-gain your Era stuff that was stripped from you.
NOTE: Max HP will be something around 300. If it was 100-140 people would die too quickly.
Required buildings:
At least three gun shops. (Their guns will be randomized, and maybe prices too! These are limited in stock.)
A hospital for healing.
A mine.
A mailhouse.
A girl who gives out flower pickers and will buy the flowers.
Some seashell shack that sells shovels and theres a beach.
Food shops.
A lot of other things. The sky's the limit!
Event exclusive items:
An item that untraps mines.
Goggles that will track any player so they can't hide.
A buff that will make a player run at an insane speed for a few seconds.
Heat seeking rockets.
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The only problem is that this project would be very ambitious. You'd have to make all the new levels, and then you have to deal with the scripts.
It's obvious there will be complications when you strip the player of all their items and give them back after the end of the event. There would be two ways to do this: Actually remove all the items and store them in a database which will be accessed when they are given back -- however, it's at risk of accidentally deleting all their items. The other way is to make the event switch the player to another NPC system that has its own inventory the like; however, I think it would add a lot of strain to the server.
By the way I think this event can actually be the basis of a server alone, so if anyone wants to make a server consider this ;-*