Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Bug Report
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-12-2011, 07:41 PM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
Clientside Attachplayertoobj Problems

This has been happening since the day attachplayertoobj came out several years ago.

If you attach a player to an object clientside, then the player enters a new level while attached to the object, when the player detaches it will warp the player somewhere a few levels away and everything will turn black on the level canvas.

It would be great if this could be fixed so we can attach players to objects clientside for things like bridges, docks, etc. There is too much waiting time between the client talking to the server for it to smoothly work serverside.

It makes it impossible to have scripted bridges that work smoothly because when the player walks up to the bridge, s/he must wait until the server attaches him to the object in order to continue walking.
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.