
05-21-2011, 03:54 PM
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Registered User
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Join Date: Jan 2004
Posts: 507
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Ref: Making the Graal Editor handle GK Tilesets
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Without putting weird scripts in your levels.
It took me awhile and yes it IS complicated. I can't guarantee that this will work for everyone but I hope this will make a good start.
The Graal Editor relies on a lot of data scattered throughout the entire Graal directory on your computer.
The most important peice of cryptic, mysterious advice that kept coming up was:
1: Open up a file called tiledefsGraal%032Kingdoms.txt located in the Graal/Levels/Tiledefs folder.
2: Copy the information.
3: Open up the file tiledefsOffline.txt in the same folder and paste the information. If you don't have it like I did when I started, just make it. The first file I assume comes from regular game play.
That is stage one. The second stage looks really easy, but its never worked properly for me.
1: Delete a file called FILENAMECACHE.txt in the Graal folder. That's the folder with the graal.exe in it.
Running the game or the editor always recreates the file. However if you're lucky it'll work for you. [I ended up copy/pasting the FILENAMECACHE.txt from a previous install of the game where the editor did work.] I can provide it to anyone who asks but I'm pretty sure it'll blow up your computer or something. Try to make the official step work.
Ok, now for the final part if you want it to work for outdoor levels or anywhere else requiring multiple .nw files linked together.
1: Do a quick check through Graal/maps to make sure its healthy and full of .gmaps, including the one for the island/area you want to work on. Everything SHOULD be there automatically from normal gameplay assuming you've actually BEEN there at least once.
2: You're going to need to create a new file in your Graal directory called loadgmaps.txt. The contents are simple enough that you can copy/paste:
dustari.gmap
forest.gmap
pirates.gmap
samurai.gmap
zormite.gmap
main.gmap
start.gmap
mines.gmap
mines1.gmap
mines2.gmap
mines3.gmap
mines4.gmap
Just drop it in and if the forums doesn't screw up the formatting it should work. If the forums do screw it up I can try to send you the file and this time it probably won't blow up your computer.... probably.
If you need additional .gmaps you're on your own. I haven't gotten that far.
Congratulations, at this point your graal editor should be properly recognizing GK tilesets for use with both outdoor and indoor levels without scripts. Your multi-.nw file areas should come linked and with the proper terrain heights if applicable.
If it doesn't work, please let me know so I can try to help and update this reference sheet for the future. |
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