Quote:
Originally Posted by fowlplay4
It seems stupid to me that I would have to open a port for a game that I'm not hosting.
Hopefully streamlining the client means improving the networking code as well, and other improvements to return the "smooth" feel that apparently UDP (I don't use it) gives.
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I'm considerably sure the reason UDP was any smoother was not because it was UDP, but because it was a direct connection to the other client, which could also be done with TCP.