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View Poll Results: How should levels be linked?
Option 1 4 13.33%
Option 2 26 86.67%
Voters: 30. You may not vote on this poll

 
 
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Old 09-06-2010, 10:13 PM
Soala Soala is offline
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Soala is a jewel in the roughSoala is a jewel in the rough
Poll: Levels links

Right now (on Ruins), all levels are linked by custom npcs with a set area of effect (link width and height) coordinates of course, and also a black fade in/out effect.
All levels are made seperately then linked with that npc, but they all remain quite "alone", which means everytime you get warped to another level, you will have that little effect. It can get annoying, eventualy, for some of you. There's also that problem from the full screen, showing the blackness around the level (only sides) depending on your resolution.

So my question is, would you rather keep it like it is now, or would you prefer to have a real map with all levels linked everywhere (like an actual gmap) and only warping effects when you go into another level that is not on the map (insides, caves, dungeons, etc..)

Well? That's up to you! Vote now.

Option 1: Keep it how it is! fade in/out effects everywhere and cute single levels where the action takes place!

Option 2: Make a gmap and don't use the fade in/out effects outside, don't restrict the players to view one level at a time!
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