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Old 06-07-2010, 05:09 AM
Robocop300 Robocop300 is offline
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Join Date: May 2010
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Unofficial Thread: Era Suggestions

OKAY.

Unofficial thread meant for Era suggestions!


Rules:
#1 - Post helpful suggestions.
#2 - Let your hatred for current out here, tell all of Era what your brilliant mind has to share
#3 - ????
#4 - PROFIT!!!

============================================

Personal suggestions (General):

1. WEAPONS:

Value in guns is worthless in Era. What all current managers, starting from Jenn, have ever done is create a rarity complex with weapons. Take a page from the book of "past Era" and make MOST weapons available to Era. If any of you have played in a past Era, I'm sure you'd note that there were the basic weapons, accessible to most players, hell, not only shops sold them, but GANGS sold certain weapons (for example: you could find a TG in EM, or an MS in BB, but they sold for more than what the shops offered) - the main point is that MOST guns were accessible.

If you must use gang-points, then have them mean something. Bring back gang weapons, but make it so that no CONSUMER weapon is equal to gang weapons, that way there is a hierarchy and players want to join gangs and COMPETE for the weapons that they offer. However, instead of having to sell them, make it so that the points can be used so that those players who have "shop-access" can purchase a weapon for X-amount of time so that players are forced to participate to reap the benefits of the points.

Now, finally, at the top of the hierarchy, you have businesses like PPA. They used to be against gangs, for the most part they accepted private contractors to INVADE gangs on behalf of someone else. In the past businesses like PI/PPA/BHer and EFBI all had weapons that were even stronger than those that the gangs offered, (actually to clear that up, most gangs had only novelty items, before Red Dublin/Los Carteles, was there ever a real weapon that was meant to be used in seriousness) and the reason that these businesses had the upper hand was to form some sort of balance and need for the businesses.

My final point: you take away the rarity for most weapons, give gangs a rare selection of more-powerful weapons that could be purchased at the use of points, and businesses the top-of-the-line gear and you'd have a more active server; players who wouldn't spend all their time trading for weapons, but more of their time PARTICIPATING in gangs and other forms of activities to do with weapons.

============================================

Feel free to discuss weapons, every day I'll come back and post a different topic for everyone to discuss.

Next up:

Businesses
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Last edited by cbk1994; 06-07-2010 at 05:38 AM.. Reason: win
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