
05-31-2010, 08:27 PM
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Registered User
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Join Date: Jan 2009
Posts: 117
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Gang base/Gang pking suggestions
Well, I have really started to notice that a lot of times when a gang raids they will take a certain floor or room. I feel this is really pointless and I have a few suggestions to fix this.
1. Remove all elevators from gang bases. Yeah, I know it sounds really dumb, but if you go to Paragon Horizon's old base you will notice all the rooms linked together. This helps prevent laming because a lot of gangs use the elevator to bait a mass amount of players in and lame them all. I recommend having a 1 floor layout of a base with 5 different entrances to get inside. Also, giving each room 2-3 different ways to get inside the level.
2. Remove the small area inside the gang bases where the door is: this will help remove door laming and will get rid of the advantage of having a flak cannon or Bow. Gang base main level should have open space, and removing these small levels will help make pking more important than having the flak cannon or the bow.
These are just a few ideas for bases. In terms of gang PKing I think the following should be looked into.
1. Disable all explosives inside gang bases. Gang pking shouldn't be based around proxy mines, p4s, claymores, etc. I think by disabling explosives pking will be much better for the players.
2. Disables cookies, gas, supers, sewers, etc. in gang bases. These items are really raid killers, many people stop raiding when they see someone use a cookie or super. By removing this players will continue to raid. I've seen many players stop raiding because they saw someone use a cookie or a super.
3. Put hp doors inside gang bases. I know Sales brought this up earlier, but there needs to be some way to prevent players from running away to escape death. Although this might encourage door laming, there has to be some way to prevent players from running around the gmap to escape death.
These are just a few suggestions, let me know what you think. |
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