Quote:
Originally Posted by salesman
Exactly. However, it's not always staff that cause prices to change (could be more being released, players going inactive/getting banned, etc). With set price ranges, the price will always be within that range no matter what changes. If guns were limited, then any little thing can upset the prices. You just proved my point.
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Largest contributor to the variability of prices are the staffteam interferring in some way, shape or form. There's no way you could possibly set price ranges unless you do away with players being able to sell/buy items from eachother.
Combining both you and Demisis' points, players are unpredictable... they may not always do whats "logical". A majority of the time; they don't... kind of like staff, but lets not get into that.
The main problem is new players being able to acquire whats classed as "adequate weapons". That, I can see being done by balanced weapons and balanced prices. To set a price range for every item and believe that it'll stay that way for an extended period of time; I have to say I doubt it.
If anything your pawn shop might cause some problems with rewarding more for an item than its actually "worth". Ex. I don't think we've seen the last of duping. What better way to scratchaway the evidence than to turn it into "legitimate" cash.