
02-13-2010, 03:14 AM
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Registered User
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Join Date: Jan 2009
Posts: 611
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The "smart" part system still retains the problem of mass-produced weapons. It may cost alot more to purchase certain materials, but that just decreases the rate at which guns which use these materals are produced. Players would simply abuse the system by mass-producing weapons which use materials of low-price.
Ex. If I see that metal storm part prices are high one week, and uzi's are extremely low. I'd lay off purchasing metal storm parts, and mass-purchase Uzi parts. (Not saying the two coincide), but if we don't purchase the parts, the prices drop... so it becomes a waiting game. I don't think its logical to count on the patience of players.
Overall the smart part plan is an unnecessary amount of scripting to fix a problem that can easily be solved by limiting the amount of an item produced. Overall limiting the amout of an item on the server, which serves more than one valuable purpose. ex. GPs would know if an item is duped or spawned.
As for Church, that'd be a wasted function for the pawn shop. If they're paying to stock the item, they're gaining anything by buying it for themselves; unless a Metal Storm is their only goal. So they'd be buying it at factory-price, but eh, can't solve every problem. |
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
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