There has GOT to be a way to do this. I don't know if it's thru the new way of scripting on the NPC Server, or an undocumented (or perhaps documented but unnoticed) command.
Let's say we have the string: "say this is a test". Now I want to get the part after "say". I can easily detect the "say" part, but how do I get the rest of it without the say part? Think about things like:
"play dead" "play dancey" etc etc for bomy pets
"setbomy name number" for bomy class
Are these just built-in to the npc and they check every single possibility, and have to change the code a bit once a new animation is added or a new bomy "body" is made?
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Stefan Knorr