Graal Forums  

Go Back   Graal Forums > General Forums > Graal Main Forum (English)
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 12-21-2009, 03:26 AM
WhiteDragon WhiteDragon is offline
Banned
Join Date: Feb 2007
Posts: 1,002
WhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to behold
As far as I can tell, the Graal code is very abstracted (i.e., the other iPhone games running off of the same codebase), so inefficiencies were likely introduced in the multiple levels of abstraction. Stefan seems to have been trying to weed out those inefficiencies though.

There will be a breaking point where it is simply less efficient for being abstracted in the first place, but I'm confident that point isn't anywhere near; I'm sure there are more cases that can be optimized.


If the iPhone client was written directly from scratch, and wasn't made to support anything but exactly what it is currently doing, I'm sure it'd be plenty faster -- but it would also make the development a big hassle.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.