Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #28  
Old 08-29-2009, 04:02 PM
sssssssssss sssssssssss is offline
Cyril Rain
sssssssssss's Avatar
Join Date: May 2003
Location: Texas, USA
Posts: 1,134
sssssssssss will become famous soon enough
Quote:
Originally Posted by sssssssssss View Post
having a problem setting the area when the player dies.
Your code only sets out one player, unless they both die. If you look at what I was trying to do, it's pretty obvious that I wanted to warp out both players if one dies. it doesnt matter who wins in this code, they both need to be warped out once one dies.

So, I guess i could use what you did, and put the timer, and check for sparring, and then go through and look for the hearts, but, in a spar, the only people that should be dying are the people sparring, and checking for a tie, winner 1, or winner 2, and all that is a bit redundant compared to just using a serverside function onPlayerDies() to check the level for any player that dies, then warp them both back, eh?

First code in 4 years btw, not first code.
Anywho, changed it a bit, no results. Im trying to set it where when it starts the match, it finds the players by comm name, then sets a this.array to hold it in, so that way, if the playerdies, it can check if any account in the level is in that array, then warp them out of the spar. This is what i have thus far.

PHP Code:
function onCreated() {
  
this.setshape(13232);
}

function 
onActionWarpPlayer(pobj)
  {
  
temp.player1 pobj[0];
  
temp.player2 pobj[1];
  
temp.pl1 findplayerbycommunityname(player1);
  
temp.pl2 findplayerbycommunityname(player2);
  
temp.dest = {"testtourny.nw"2020};
  
pl1.setlevel2(dest[0], dest[1], dest[2]);
  
pl2.setlevel2(dest[0], dest[1], dest[2]);
  
this.playerbattle = {pl1pl2};
  
player.chat this.playerbattle;
}

function 
onActionWarpPlayert(){
  
temp.desta = {"testtourny.nw"4040};
  
player.setlevel2(desta[0], desta[1], desta[2]);

}

function 
onActionSetMatchServer(matchvplayersplayer) {
  for (
temp.0temp.<= 10temp.i++) {
    if (
match == imakevar("this.sdematch" i) = {vplayersplayer};
  }
}


function 
onPlayerTouchsMe(){
  
temp.matchlist "";
  for (
temp.1temp.<= 10temp.++)
    {
    
matchlist @= "Match " ": " this.(@"sdematch" i)[0] @ " vs. " this.(@"sdematch" i)[1] @ "#b";
  }
  
say2(matchlist);

}
function 
onPlayerChats(){
  if (
player.account in serverr.sdeaccess)
    {
    if (
player.chat.starts("setmatch")) {
      
temp.match player.chat.tokenize()[1];
      
temp.vplayer player.chat.tokenize()[2];
      
temp.splayer player.chat.tokenize()[3];
      
triggeraction(this.0.5this.0.5"SetMatchServer"temp.matchtemp.vplayer,temp.splayer);
    }
    if (
player.chat.starts("startmatches")){
      for (
temp.1temp.<= 10temp.i++) {
        
this.whatmatch = {this.(@"sdematch" i)};
        if (
this.whatmatch == 0){
          
this.whatmatch ++;
        }else{
          
triggeraction(this.0.5this.0.5"WarpPlayer"this.whatmatch);

        }
      }
    }
  }
}
//#CLIENTSIDE
function onPlayerDies(){
  if (
player.account in this.playerbattle)
    {
    
triggeraction(this.0.5this.0.5"WarpPlayert""");
  }

__________________
Cyril Rain
Creator and leader of SLX
Admin of Elysium
Elysium's Facebook Page: http://facebook.com/GraalOnlineElysium
Graal Forum Thread: http://forums.graalonline.com...
Graalians Thread: http://www.graalians.com...


Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.