Graal Forums  

Go Back   Graal Forums > Development Forums > Future Improvements
FAQ Members List Calendar Today's Posts

View Poll Results: Good idea, bad idea?
Yes 4 57.14%
No 3 42.86%
Voters: 7. You may not vote on this poll

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-21-2001, 11:40 AM
Solareon Solareon is offline
Registered User
Solareon's Avatar
Join Date: Jun 2001
Location: In a corn field
Posts: 548
Solareon is on a distinguished road
Send a message via AIM to Solareon
Lightbulb Elaborate Economy System

This is a long one so bear with me.

First a bank, with optional services such as checking and credit cards. Money in a savings account would earn interest over time (1 graal day is 1 interest cycle) Interest can be limited to only earn while a player is online (oh wait that is already implemented)

A stock market. Each time a player doing a particular job earns his money it reflects upon the stock market, if few people are doign a skill the value goes up (less people equals less money from the job company [the peoepl who manage the resources for a job]) the more people doign a trade skill it reflects on the market in a negative way, and the prices from the job go down to deter the market from dropping to nothing (crashed stage of the market) peopel investing their money into a company and withdrawign their money from a company makes the value go up and down respectively.

Checks from the bank must have the person buy a set fo checks, when a person uses a check it checks the bank fro the money and then takes it out a few days later (depending on how the owner of the particular store collects his money) checks will have to be cleared with the bank before the money is actually removed from the account (like a real checking system so people can make mistakes and try and cut it closer).

Charge cards withdraw the money immediately and the player is informed fo the new balance, If the card is declined (NSF) then the player is frowned upon from using anything but cash to pay the npc. After the player pays with cash for once, they are free to use charge services.

If check doesn't clear the player is informed of it and the amount of money stolen is added to a flag on the account so the police will attempt to jail the player for cheating the system by using the copnet npc. If the player does not get caught a bounty is set on their head and if another player kills them once (additional times do not count) they are then able to claim the reward placed on their head (not more than 5x the amount stolen)

__________________
-Solareon Doll, thanks to BirdBird_0 for making it
-
First person to choke on a gummi bear and cough it up =)

AIM: SolareonX
flame me 24/7 roffel
-- l33t
JubieSaotomeX < Me
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.