Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 04-08-2009, 03:19 AM
alarid0 alarid0 is offline
~~Paul
alarid0's Avatar
Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
alarid0 will become famous soon enough
Send a message via AIM to alarid0 Send a message via MSN to alarid0
Honestly, I've NEVER understood you level creators and the way you critique other peoples work *looks at crono*

Red (in the cliff) and the pink
Both of them look...fine...I don't see anything wrong with them. Okay, there is a piece on the set that looks very similar but actually makes it a little smoother. So? That doesn't make what he did there look ugly.

Light blue
I like this spot. Alot. There is one tile bit that bugs be on the bottom as it converges into one piece, but it only bugs me a little bit...that's after scouring around it trying to find something that looked bad. Even as it is now, it just gives the impression of a hole in the ground at that spot

Yellow-
Ew. I actually...really DON't like this sort of stuff. EVERYONE throws the random grass clutter EVERYWHERE...and I think it just looks messy It doesn't have a good aesthetic about it, it just looks like a bunch of crap has been thrown onto the floor. And all you guys eat that stuff up. It's everywhere! And it isn't a good level if it isn't there! No one uses plain grass anymore, I havn't seen any sizable chunk of plain green in a long time. I really think these plain areas need to be used to balance out the spots where the floor is so busy.

Everyone makes such a stink over tiny blips, but no one cares about the more noticeable things, like the black frame on the bottom right hedge tiles. I know, there's nothing that can be done, but try and wipe the tileset from your mind for a moment, look at the picture without focusing too much, and quickly scan around it with your eyes.
Those hedges should stick out. Its a big black blocky square edge in an otherwise flowing natural environment. I'm not saying do not use those tiles, by all means, but I'm trying to show how odd the visual emphasis is on what a "good level" is

*end rant*
__________________
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.