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Old 11-23-2008, 08:39 AM
cbk1994 cbk1994 is offline
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GS2 Character Creation

This script generates a GS2 script of a character, as opposed to the GS1 script produced by the level editor.

Copy and paste the code given as output into a level NPC, upload it to a server, and it will show the character as you set it.

Screenshots:








Say "/create char" to open the window. It should be quite simple to add a different way to open the window.


PHP Code:
//#CLIENTSIDE
function showInterface() {
  if (
CreateChar_Window != null) {
    
CreateChar_Window.destroy();
  }
  
  new 
GuiWindowCtrl("CreateChar_Window") {
    
profile "GuiBlueWindowProfile";
    
    
width 212;
    
height 356;
    
    
GraalControl.width - (width 2);
    
GraalControl.height - (height 2);
    
    
canClose visible true;
    
canMaximize canMinimize canResize false;
    
    
text "Character Creation";
    
    new 
GuiShowImgCtrl("CreateChar_Doll") {
      
ani "idle";
      
      
CreateChar_Window.width 25;
      
32;
      
      
hint "Click to change direction.";
    }
    
    
temp.fields = {
                    {
"bodyimg""Body"},
                    {
"headimg""Head"},
                    {
"shield""Shield"},
                    {
"attr[1]""Hat"},
                    {
"ani""Ani"}
                  };
    
    
temp.parts getParts();
    
    
temp.colors getColors();
    
    for (
temp.field fields) {
      new 
GuiTextCtrl("CreateChar_FieldLabel_" field[1]) {
        
profile "GuiBlueTextProfile";
        
        
13;
        
90 23 fields.index(@ field);
        
        
text field[1] @ ":";
      }
      new 
GuiTextEditCtrl("CreateChar_Field_" field[1]) {
        
profile "GuiBlueTextEditProfile";
        
        
width 150;
        
height 20;
        
        
50;
        
90 + (height 3) * fields.index(@ field);
        
        if (
field[0] == "attr[1]") {
          
text CreateChar_Doll.actor.attr[1];
        } else {
          
text CreateChar_Doll.actor.(@ field[0]);
        }
        
        if (
text == null) {
          
text "";
        }
        
        
thiso.catchevent(name"onAction""onTextChanges");
        
        
this.part field[0];
      }
    }
    for (
temp.part parts) {
      new 
GuiTextCtrl("CreateChar_PartLabel_" part) {
        
profile "GuiBlueTextProfile";
        
        
13;
        
206 23 parts.index(@ part);
        
        
text part ":";
      }
      new 
GuiPopUpMenuCtrl("CreateChar_Part_" part) {
        
profile "GuiBluePopUpMenuProfile";
        
scrollprofile "GuiBlueScrollProfile";
        
textprofile "GuiBlueTextListProfile";
        
        
width 150;
        
height 20;
        
        
50;
        
206 + (height 3) * parts.index(@ part);
        
        
clearRows();
        
        for (
temp.colors) {
          
addRow(0c);
        }
        
        
setSelectedRow(CreateChar_Doll.actor.colors[parts.index(@ part)]);
        
        
thiso.catchevent(name"onSelect""onColorSelected");
        
        
this.part;
      }
    }
    
    new 
GuiButtonCtrl("CreateChar_Generate") {
      
profile "GuiBlueButtonProfile";
      
      
width 60;
      
height 22;
      
      
CreateChar_Window.width - (width 2);
      
323;
      
      
text "Generate";
    }    
  }
}
function 
CreateChar_Generate.onAction() {
  
temp.char CreateChar_Doll;
  
// {dir, body, head, shield, hat, ani, colors}
  
temp.generateFrom = {char.actor.dirchar.actor.bodyimgchar.actor.headimgchar.actor.shieldchar.actor.attr[1], char.anichar.actor.colors};
  
  
generateCode(generateFrom);
  
  
CreateChar_Window.destroy();
}
function 
CreateChar_Doll.onMouseDown() {
  
CreateChar_Doll.actor.dir ++;
}
function 
onTextChanges(controlnewtext) {
  
temp.part control.part;
  
  if (
part == "attr[1]") {
    
CreateChar_Doll.actor.attr[1] = newtext;
    return;
  }
  if (
part == "ani") {
    
CreateChar_Doll.ani newtext;
  }
  
  
CreateChar_Doll.actor.(@ part) = newtext;
}
function 
onColorSelected(control) {
  
temp.colors getColors();
  
temp.parts getParts();
  
  
temp.part parts.index(@ (@control).p);
  
temp.colors.index(@ (@ control).getSelectedText());
  
  
CreateChar_Doll.actor.colors[part] = c;
}
function 
getParts() {
  return {
           
"Skin",
           
"Coat",
           
"Sleeves",
           
"Shoes",
           
"Belt"
         
};
}
function 
getColors() {
  return {
           
"White",
           
"Yellow",
           
"Orange",
           
"Pink",
           
"Red",
           
"Dark Red",
           
"Light Green",
           
"Green",
           
"Dark Green",
           
"Light Blue",
           
"Blue",
           
"Dark Blue",
           
"Brown",
           
"Cynober",
           
"Purple",
           
"Dark Purple",
           
"Light Gray",
           
"Gray",
           
"Black",
           
"Transparent"
         
};
}
function 
generateCode(from) {
  
// {dir, body, head, shield, hat, ani, colors}
  
  
temp.lines = {"/" "/ Made by" SPC player.nick"/" "/#CLIENTSIDE""function onCreated() {""  showcharacter();"};
  
  
temp.vars = {
                
"bodyimg",
                
"headimg",
                
"shield",
                
"hat",
                
"ani"
              
};
  
  
lines.add("  this.dir = " from[0] @ ";");
  
  
temp.inc 1;
  
  for (
temp.vars) {
    if (
from[inc] != null) {
      
lines.add("  this." v SPC "= \"" from[inc] @ "\";");
    }
    
inc ++;
  }
  
  for (
temp.05++) {
    
lines.add("  this.colors[" "] =" SPC from[6][c] @ ";");
  }
  
  
lines.add("}");
  
lines.add("function onPlayerEnters() {");
  
lines.add("  onCreated();");
  
lines.add("}");
  
  if (
CreateCharOutput_Window != null) {
    
CreateCharOutput_Window.destroy();
  }
  new 
GuiWindowCtrl("CreateCharOutput_Window") {
    
profile "GuiBlueWindowProfile";
    
    
width 212;
    
height 356;
    
    
GraalControl.width - (width 2);
    
GraalControl.height - (height 2);
    
    
canClose visible true;
    
canMinimize canMaximize canResize false;
    
    
text "Create Character: Output";
    
    new 
GuiScrollCtrl("CreateCharOutput_Scroll") {
      
profile "GuiBlueScrollProfile";
      
      
10;
      
28;
      
      
width 192;
      
height 319;
      
      
vScrollBar "alwaysOn";
      
hScrollBar "alwaysOff";
      
      new 
GuiMLTextCtrl("CreateCharOutput_Text") {
        
profile "GuiBlueTextProfile";
        
        
width 202;
        
        
0;
        
1;
        
        
text null;
        
        for (
temp.line lines) {
          if (
text == null) {
            
text line;
          } else {
            
text @= "\n" line;
          }
        }
      }
    }
  }
}
function 
onPlayerChats() {
  if (
player.chat "/create char") {
    
showInterface();
  }

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