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Old 10-14-2008, 11:23 AM
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The size depends on the maximum texture size of the OpenGL driver. In the scripted level editor we made it so that we display a drawing panel on top of the scroll control and are updating the drawing panel when the scroll control is scrolled:
- add a fake GuiControl into the scroll control with the size of 2048x512 so that you can scroll the scroll bar
- handle the event MyScroll.onScrolled(scrollx,scrolly,deltax,deltay)
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