
06-15-2008, 04:25 PM
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The Blackswan
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Join Date: May 2006
Location: Asylum
Posts: 5,060
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This new passageway on Iricia
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Well this isn't really a new Iricia thread anymore. It just looks like they made the bases a little larger on the outside but not on the inside, added a few turrets, and added a realistic passage way. The only other change I noticed was that they made some weird ship thing in the upper left hand corner of the gmap.
The secret passage way is not even well... secret. All I see coming out of it is idling in bunker such as that in the CTF secret bunkers. It would have worked if it would only work for a short time and maybe you could be in it. It would have been better if you didn't have boxes that you could place. All I see now is a few more levels for Ravenblade to GP.
The secret passage way problems
No time limit.
Promotes door blocking
Promotes idling
Too symmetrical. It could have had alternate pathways.
The barrels are symmetrically placed and don't have any real feel. Yes they may FINALLY help to fight in bunkers by giving you some room. There are tons of barrels and boxes when they aren't even needed. Huge blockages of space with barrels.
How can this be fixed?
Add a time limit with a little clock that you can see clicking and when that timer goes out you start to see flashes of light and start losing health.
Oh and you can say the bunker was not made to be secret but then the levels say it all,"zone_arctic-secret_a-1.nw"
Disable the gaining of bounties from idling in those bunkers.
You could add some twists and turns to the levels. Maybe make different levels and then have like 3 passage ways and the gmap's could switch out each round? That way it isn't ever the same.
Another idea would be to have passage way be from different places. One round the passage way could go from B2 to B5. The next round it would be from B3 to B1. Then you could have a killing round where they link both the teams bunkers up to connect into a fighting arena sort of thing. There is a lot you can do with a cool idea. |
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