Quote:
Originally Posted by cbkbud
That's just personal preference. I think it's silly to have something like onBlowUpCar()
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Its irritating me to have to explain a simple concept to you.
If you have a function blowup() that blows up the npc then have an event onBlownUp() that is thrown at the end of the function... what is wrong with that?
Its a simple concept to have all events prefixed with "on" to separate them from other normal functions because events are responding to something else and you're not normally supposed to be calling them directly. Is that so difficult to understand?