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Hi! I'm an old Graal player returning to check out the scene. I left about the time that Stefan was cleaning up classic, trying to make it a more professional server (as it was the only server, and was quite clunky.) I think I left Graal in '99, but it could have been later. I remember 1.36 was the most recent version when I left.
I'm curious about this playerworlds business. I've spent the last couple of years playing around with professional programming languages, like Java, C++, VB, etc, and I've learned a lot of interpreted languages as well, like Lua, Python, Ruby, etc., and a fair share of web-authoring languages, like Actionscript, PHP, Perl, Javascript, HTML, and CSS to name a few.
I'm a veteran programmer, and am looking into hosting a playerworld, but before I do, I have a few questions to ask.
1) Is there an offline program for testing GS2 scripts before adding them to a world?
2) What is Stefan Knorr's policy on making money from playerworlds --None, in-game content sales only, donations only, or feature additions only?
3) Just how customizable are servers? Can I make player sprites of any size? Can I change literally everything with script? What are the limitations?
4) Is there a more up-to-date map editor?
5) Is GK made in the same engine that Playerworlds are authored in? If not, is that engine available to players?
Thanks for any answers, y'all. I just don't really want to work on a playerworld unless I am able to change whatever I want, and can cover the costs of hosting every year (even though $100.00 is negligible). |