Quote:
Originally Posted by Angel_Light
EDIT: How would I reset setTarget()? I've tried a few different method but the player spazzes out or just head north east. :/ Also I tried to make it so the players normal movement isnt afftected by this aswell and failed... any pointers to get me started?
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disabledefmovement();
this.stopped = true; or setTarget(player.x+1.5, player.y+.2).
The latter may or may not work, but it looks neater.