Grenades- Should be made to be thrown over barrels/boxes. (that way if you trap someone in boxes, you dont have to blow you all of your boxes with grenades to attack the play that is trapped.)
Green Barrels-Those big green barrels, should be able to be picked up and placed (like a box). Just because there REAL big, and would make a good blockade. (They should have twice as much hp than a box.) (there only found inside bases)
The "Cage"- Needs to be fixed so you can't pull/push players in and out of it.
New Events Team Commands;
- /setiraciaguilds 'guild1','all' - sets iracia's teams to guilds (like gwars)
- /setiraciaweapons 1,2,3 - sets iracia so that only those weapons are useable
- /warpiraciateam 'yellow' - warps you to the yellow teams spawn point
- /warpiraciateam 'blue' - warps you to the blue teams spawn point
- /warpiraciabase '1' - warps you to base 1
- /invisability - turns the ET invisable (only when on tag, to sneak up on glitchers/hackers. Writing and faces also are invisable.)
- /warpto 'accname' - warps you to that player
- /marksparroom '1' - makes the upper spar room only usable when player is warped in
- /marksparroom '2' - makes the bottom spar room only usable when player is warped
- /setsparroomweapons 'sparroom',weapons1,2,3 - sets the selected spar room to only be able to use those weapons
- /warp 'accname','accname','sparroom' - warps players to selected spar room
- /checksparlist - shows the acc's of the players that have won there spars (have it show up like dm's playercount does on the left side)
- /startspar 'sparroom' - starts the spar in selected spar room (timer counts down from 3. Players cant move until spar begins, so laming isn't possible.)
- /unmark 'sparroom' - allows the spar room to be played in normally
- /setlocktime 'accname','minutes' - Sets the locked players acc for a time limit instead of just 1 hour. (I usually make them sit out ~5 mins, then unlock them, and I hate having to go back and check the list just to do that, isn't a needed command though.)
- /addtobanlist 'accname','reason' - adds a players acc to a "ban list" for the higher ups to check. That way if we spot a hacker, we don't have to wait for you guys to get on, when we will have probably forgotten the acc name. Instead we can use this and the higher ups can check it when they log on/etc.
- /removefrombanlist 'accname' - removes player from the ban list
White Flag - When player has the "White Flag" out, if he/she is grabbed the player becomes a "captive" to the player that grabbed him/her. Player does not gain bounty when he/she is "captive". (we can use the rope Gfx I've made, for this)
Losing player gets weapons in cage - should fix so that when the player is warped into the cage then the weapons become inusable. (a player earlier today took his weapons out just as he was about to be warped to the losing side of the cage, and kept his weapons while he was in there)
Proximity Mines - need to be changed so that a team mate can't blow them up about 15 minutes after being placed down (i get this problem alot)
This is all I can think of atm. Will post more when I think of them.
