
12-09-2006, 10:06 PM
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:pluffy:
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Join Date: Feb 2002
Location: Sweden
Posts: 20,000
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Improved Level Generator
We really need an updated Level Generator. I understand it's meant to quickly generate groundwork to build up from, but cliffs need to be seriously revised. Below I've posted a generated cliff and next to it corrections I made to it.
I don't see why these corrections are not being generated to begin with, they're quite basic. As basic as connecting dirt paths, which the generator ironically does correctly.
The Pictures:
The one to the left is the one from the level generator and the one to the right is one that I have connected.
Important Notes
The water cliffing is also messed up, but you get the general idea by my land cliffing.
The top section of the cliffs had to be pushed down one tile due to the way Graal's up direction cliffs are messed up. The style I use for the up direction (the /\ /\ /\ style) was one presented to me by WanDaMan which eliminates the natural tile errors the cliff tiles present.
Notice how the sides of the cliffs have those annoying little dots (on the generated one, which is solved in my screenshot).
Minor Notes
The shadows sare annoying because they go around the cliffs which is unrealistic. In level gen we should have some kind of "Sun direction" option which corrects this along with shadows on for example houses.
I do realize the screenshots are a bit different in terms of location, the first one was done on a gmap so more was visible. The second one was offline so I hope that explains why they don't look exactly the same. |
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