Ok, so Ive been toying with shoot for some time. Ive gotten it to work a long time ago but Ive been using in the weapon npc
NPC Code:
setshootparams 0,0,arrow;
shoot yadayadayada;
and I use this in the main system. I want to make an explosion or bomb be set where the projectile hit a player or hit a wall. I tried using params but I couldnt get it x.x
NPC Code:
//#CLIENTSIDE
if (actionprojectile){
if (strequals(#p(2),arrow)){
blahblahblah
}