
04-03-2006, 11:14 PM
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Banned
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Join Date: Oct 2005
Location: Nova Scotia, Canada
Posts: 1,085
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Emitter attachment offsets?
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I've got a particle emitter, which I attach to a player via attr[].
The emitter has the 'attachposition' variable.
However, I want the particles to emit at random points on the player. I'm using a modifier to change the particle's x and y to a random value in reference to the player.
However, when I attach the emitter it doesn't emit when the x/y modifiers are there. I'm assuming it's emitting at 0,0
Is there any other way to do this? |
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