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playertouchsme called, but player not touching
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This is creating problems for Classic's new damage system.
Ex. put an NPC 1/8th a tile into a wall, and when you walk toward it, the playertouchsme event is still called.
It's hard to script a server if you can't trust the scripting language. It's hard to script a good server when you can't move objects dynamically at all serverside (yea, I've suggested adding a new movement function with trig and acceleration options) It's hard to script a good server when you can't always detect when a moving object comes into contact with the player. This is driving me nuts. I just want to make something that players can enjoy. |
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