
02-27-2006, 08:52 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Classic's New Systems: Opinions?
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I'm just wondering what everyone thinks of the movement and damage that I've made for Classic.
Also, I would like to apologize for that stack error message when you jumped into lava (fixed). I came on this morning and Storm said something like, "Your movement is seriously bugged. It's causing a lot of stuff including stack errors, and nobody likes the colored ratings or the circle of visibility when you die." So yea, it only took a second to figure out what was causing the client to crash (don't know why nobody could find it in at least five minutes, besides the fact that this movement system is entirely of my efforts).
But yea, I would like some feedback on the changes made, and also any bugs that aren't related to the inability to lift bombs. I'll also be taking feedback online.
Known problems:
1. No AP Bar (coming now that we've made old damage stuff compatible with new damage, old damage wasn't setting the maximum amount of hearts for AP)
2. (obscure) Push/Pull/Grab doesn't seem to always be resetting the player's animation properly. (I asked Storm if he could work on this but I'm probably going to have to)
3. GrowlZ sole assignment for the last few months of rescripting the bomb class isn't done (I'll probably end up doing this).
4. Have to double check on the area the damage class is setting to (I don't know what the deal here is).
5. Moving when you're dead (not so hard to fix, and not abusable).
Okay, so my plan for the coloring of the spar ratings is to have the color express the server spar rank of the player (gold for highest ranks, black for lowest ranks).
The idea behind hiding the playing screen when you die is to prevent people from staying dead in an event for a prolonged period of time. I might also make a timer for this. The circle of visibility idea came to me when people were insisting against not being able to see people laming you (my initial response was that you can hear it). The circle of visibility is reused from the Lantern script (I still hear that it's pointless).
I'm also curious how people will want me to release Spar and PK ranks. The ranks are based on a points system. Points increase for spar by your rank / other's rank when you kill someone. They don't decrease. Currently there's a time factor for PKing, but since points are cumulative anyway I'm going to remove it. I will probably release the first set of ranks on the first of March and reset them monthly from there on. Currently players can't see the ranks until they're published, but I'm hoping to make a building where you can see the top 5 current ranked players in each category. I'd also be interested in making a guild ranking system.
Other things: the nickname system, the camera system, the focus system. Just give some feedback. |
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