
09-04-2005, 01:15 AM
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'been round.
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Join Date: Nov 2001
Posts: 1,246
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Experience system...
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I'm debating whether or not i want to start woring on an experience system. I pretty much know how I want it laid out, and how to go about doing it, but I have a few questions regarding "short cuts."
Okay, on GK for example, when get to a certain level, you need x amount of exp to level up. Does this have to be done by something like
"if (theexperience>=thenumberblah) {
the level goes up one;
}"
for every individual level, or could I use something mathematical?
I don't want to have to go and add all of the codes manually, but I was wondering if there was a set or a few lines that I could make it with to determine when the player needs to level up. |
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torankusu's
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