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Old 05-18-2005, 09:36 PM
haunter haunter is offline
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Quote:
Originally Posted by xAndrewx
Is it so hard to understand?
We're using the levels because they're the only levels we have for scrawby.
I am still waiting for the PWA to step in and say something, if they don't say anything Bravo is going to use them.
So you just don't want to bother doing the work yourself?

And the PWA isn't going to step in... Mainly because there aren't any around... But also because they already have. It's your responsibility to request an appeal before you decide you're in the right.

Quote:
Originally Posted by Matman58
Uhm....I don't think we are using anybodys tiles, atleast from what I have seen we are using graal default tile set. Now if we are using other people tiles, I think that is wrong. Levels not as much if they are not being used. Haunter....I would like to know what levels are yours, cause honestly I don't know which ones are yours and which ones aren't....

I rethink my thoughts and honestly I shouldn't of jumped into this conversation with out knowing what levels are haunters. LOL Stupid me. I would like to retract my statements till I see what levels we are exactly using of haunters.
The snow (scrawby) levels and the new snow tiles (snow covered items (bush, rock, stump) paths, ice tiles, etc) were all altered from the original tileset to fit the snowy setting, or made by me from scratch.

No wait, I think there was a row or two of levels added later on, after I left the Bravo Project I made them for to "finish off" the mountian. Those definatly were not made by me. They were horrid.

I also made part of the green bits below the mountian... Just the part on the far right I think... With that weird bridge/dock that had my wood tiles on it... Not to mention the inside levels around Scrawby. I think there were only caves mostly... And the small map for the inside of the castle... And the tiny rest areas with the cool click-on-click-off lamps.

Those were all my levels... But I'm mainly concerned about the outside scrawby levels, and the tiles used in them.
 


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