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Old 04-24-2005, 04:56 AM
thrashsoul thrashsoul is offline
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Playerworld Outline

Well me and Tony Rivers have been working on this.

Project Medevial Graal MAX

I.Interactivity
1.Starting
You start as an average character, level 1 in all standard skills.
You will receive a basic tutorial of the server.
2.Quests
Quests will be added all the time. Quests will have very interactive goals.
Quest rewards will give exp, gold, or items.
3.Guilds
Guilds will be a major part of the game. Some will be player made or skill
oriented guilds. Certain levels will be required for skill guilds.
4.Clans are a form of player killing guilds. These will be player made and
will only have an affect in no man land zones. These areas will be very dangerous
to players.

II. Weapons and Combat Leveling
1.Weapon Proficiency
Different weapons(battleaxes,longswords,rapiers,etc.) will let you have Proficiency.
You can work on each one , and you will still have the same proficiency through different
upgrades (bronze to iron, iron to steel).
2.Combat Interface
In combat you will see info saying how much damage you deal to the player/monster.
You will also see a bar above them showing their health left. Damage will still be
action (not Click controlled autoing). You will still be able to let it attack the
creature for you.
3.Combat Leveling
Every time you deal damage you will get exp. Combat levels will go very high possibly
into the 200's. Certain attacks and weapons will make you stronger or more agile.
4.Weapon Attacks
You will start with attacks based on your combat. When you gain proficiency or combat exp
you will be able to do more attacks.
III. Skills
1.Skill System
There will be various skills that will help you work on your combat or get you money.
You will be able to check your skill exp through the game menu.
2.Alchemy
Potion making will increase your stats temporarily. You will make potions from certain
ingredients that will be found or bought by players/NPCS. Alchemists will also be able
to make bombs.
3.Bartending
Players will be able to make drinks that induce charisma, rage, and other temporary
effects.
4. Mining & Smithing
Mining will be things such as panning for gold, or using a pick axe or explosives to
get ores.

5.Farming
Farming will be one of two essentials for cooking and bartending. You will have to
throw seeds, water, and harvest. This will be a very profitable skill.
6.Fishing
Fishing along with farming will be big money makers. Fishing will be more combat oriented
due to the demand for food. Players will use different tools to get certain fish.
Level 1- Sardines,shrimp, crawfish.
Level 10-Trout,Cod
Level 25-Salmon
Level 40-Lobsters
Level 60-Swordfish
Level 75-Tuna
Level 90-Dolphin
Level 105-King Crabs
Level 120-Shark
Level 140-Manta Rays

7.Woodcutting
Woodcutting is essential to fletching and carpentry. You will need a hatchet or a two-
person saw to cut trees. Trees will respawn fairly fast, but high level trees will respawn
slower.
Level 1-Oak Trees
Level 15-Pine Trees
Level 30-Maple Trees
Level 45-Willow Trees
Level 60-Seqouya Trees
Level 80-Redwood Trees
Level 100-Mohanghany Trees (Fine furniture)
Level 120-Cyprus Trees (Strong building material)
Level 140-Enchanted Trees (Good for magic purposes)

8.Carpentry/Woodworking
Carpenters will build houses using various materials(nails,boards,logs,stones)
They will also make furniture for interiors.
9.Crafting
Crafters will be able to make ranging armour,dragon ranging armour, jewelry,
and magic tools.
10.Enchanting
Enchanters will make any enchantable item have more strength. Armour will be more durable
and give more protection. Jewelry will give bonuses to certain things.

IV.Item,Armour & Weapon list.
1.Hats
*unfinished
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