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Old 03-30-2005, 01:35 PM
shockedfrog shockedfrog is offline
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First, whether a guild is big or small, it doesn't matter. As long as a guild of any size has members who believe it has a good reason to exist, it's good. There are many reasons for guilds to exist, and many of these reasons allow guilds to co-exist without restricting growth - indeed, many people join multiple guilds. In an event where guilds conflict in such a way that restricts growth, then it's up to the players, not the system, to fix the problem. How can they fix the problem? Wars and alliances! And yes, wars and alliances can make the server 'live' again, and in turn, help attract new players, meaning new guilds and more growth for existing guilds which are well run.

The problem, however, is that the classic community has all huddled together, and none of us are now able to hate someone enough to start a war against them, or even be remotely competitive without saying 'I love you really' afterwards. This is why we need to attract new players, and that doesn't neccessarily mean attracting players from other servers - it can mean attracting those who are truly new to Graal. This is why I recommend the Classic style - it's not just about nostalgia, it's about making a style which goes back to the "online action-adventure with a level editor" (if you're one of the crazy oldbies - 98/99 types - then replace 'action-adventure' with 'Zelda clone') roots that attracted a lot of players to the game in the first place, rather than trying to be too many things and ending up being nothing in particular. I believe that style can attract players again, and with more players, it becomes easier to bring guilds to life again, and if guilds do come back to life, Classic will have a community element that will appeal to all Graal players, and not just the dedicated Classic residents.
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