
02-28-2005, 07:12 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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setimgcolors, seteffect
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Why does seteffect need to remove alpha from everything under the gui? Why can't it be that the negative alpha caused by seteffect be cancelled out by the positive alpha in setimgcolors? Instead of having a blurry light, there would then be a light that actually makes things more visible, which would be the purpose of most lanterns and lights. It would really improve scripts. For instance, one could make a nearly pitch black basement or dungeon and let the characters have flashlights or lanterns. |
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