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Originally Posted by Polo
the GFX are not the CPU intensive thing as thats all handled by the GFX card.
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I believe Graal 2 does (or did) use DelphiX; If you look at the samples/tutorials for that, DirectX or OpenGL, most of them take as much CPU as possible before you have anything more than some simple text or a single graphic displayed on the screen -- but those are generally bad coding practices where people continuously redraw the entire scene when it's not needed, or they have no kind of 'sleeping' taking place in the timer. I assume Stefan didn't do something like that, but it's ridiculous when you see how many people do.
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Originally Posted by Polo
Graal is only using like 2 or 3% cpu time on my AthlonXP 2600+
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First time I've ever seen that reported
The new level editor only uses 2-3% of the CPU for me too, but I have even better processors than that with good video cards in my desktops and Graal 2.2.2 still uses 99% or as much is available.