
09-18-2004, 07:40 PM
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Registered User
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Join Date: Sep 2004
Posts: 5,260
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Less Lagg in Levels
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After a lot of lagg on certain servers i have came up of a way to reduce alot of the lag, This is what i have so far:
//#
In NPC's what have
//#NPC MADE BY I AM GOD OK.
or just messages
//#THIS IS THE MAIN PART OF THE SYSTEM
And such, These create more lagg, Please do not add them onto the script into a level. By doing this you will create alot more lagg.
Gmap
By making the whole server a Gmap you can lose alot of the lagg also, This way you can drive cars/moter bikes and all the other transportation.
Serverside
By scripting most of the systems serverside you will also lose lagg(from what I have heard anyway). I am not to sure if this is true but I decided to add it in just in case it was.
Images/Gani's
By making Tree's or any other kind of walk under object, By making the image into a gani can also reduce a hugh amount of lagg.
By doing this you would remove the tree image from the image box. And probably make the tree into a class:
join tree;
In the class there would be a setshape2 ofcourse.
If you know any other ways to reduce a serious amount of lagg post it here please.
-Andrew. |
Last edited by xAndrewx; 09-19-2004 at 09:49 AM..
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