Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 10-15-2003, 01:01 AM
Deek2 Deek2 is offline
Registered User
Join Date: May 2002
Location: Springfield, Missouri
Posts: 1,578
Deek2 is on a distinguished road
Quote:
Originally posted by Kaimetsu

Yuh-huh. Except that the most popular MMORPG at the moment has horribly outdated graphics, and that doesn't seem to bother many of its 400,000 users. Compare that number to the population of the prettiest MMORPG. People don't just want to look at pretty pictures, they want engaging gameplay as well. That only comes through good programming.
Yes, exceptionally. But what WOULD be the prettiest MMORPG, then? I think what the outside 'shell' of the game is irrelevant to what the game can really bring along the lines of quality, gameplay, and creativeness. CAN the game attract people? CAN it provide what the player wants? THIS graphics cannot provide. Graphics are merely just the skin of a thriving and complex (or not so complex) organism (not literally ).
I'm just going to start off by saying that I deleted my post(s) for the people that are wondering/curious. Kaimetsu IS right about what he is saying; we just want to believe what we do for fun actually has worth and meaning to it. And in some ways, yes, it is meaningful and has it's worthiness. But to look at the big picture, graphics are only a very small part of what can actually make a difference in the quality of a game (in this case, playerworlds). People that are interested in a game only for it's graphics are not looking at this big picture, only it's frame. Graphics are only the finishing touch to a bigger complexity.
Take, for example, the human body. It has it's head, the brain, the eyes. It has it's own, unique figure. Then it has it's indentity; what it is, why it is. It's has a skin, and that skin tells the viewer what this being is.
Programming and graphics can pertain alot to this example. The engine is the brain; programming sets the boundaries of what that figure can do and what it can't do. It set's the life into the figure, gives it it's intelligence, and so fourth. Then we have the skin: This is where graphics come in. Graphics merely tell the viewer what this figure is and who it is. Graphics are only what the person can see: programming is what gives those graphics feeling and actuality. So hencefourth, graphics aren't as powerful as we (artists) seem to want them to be. It's something even I hate to admit, but it's certainly true.
Quote:
Whereas artists evidently can't think at all.
Well, maybe. This is true in this situation, especially in the case of me and you, but this is like saying all programmers can't think at all. There's as many intelligent artists as there are intelligent programmers, it's just who you meet with and who you're talking to that counts.
Reply With Quote
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.