
05-14-2001, 11:31 PM
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Script Monkey
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Join Date: May 2001
Posts: 18,222
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Stefan, lag from PMs
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I suggest that PMs should not be downloaded unless the player decides to read them. Recieving all those bytes from the server must really cause a fair bit of latency where it matters - in the game. If I'm sparring then I don't care if someone called "NINJAH4X0R2000" decides to tell everyone how much he hates "KILAGOKUU842". No, I just care about the fight, and some PMs are huge. On big servers like Classic, I'm sure this contributes quite a lot to the awful lag conditions we currently suffer from.
Sure, we can turn off mass messages but then we might miss an important one from a member of staff or a close friend. It would be far better if the text was only retrieved when the player double clicked the name in the list. |
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