
03-16-2012, 03:36 PM
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the fake one
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Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
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3 * 25 = 75. Why cap your playercount at 75?
I think your ideas on raiding are misguided. The GMAP bases are decent, but they don't compare to some of the old bases. The classic BB and BH bases had their problems, but they were still a lot of fun to raid because of all the different ways you could do it. The GMAP bases are so large that they limit this. I think you'll find most people prefer the old bases.
Capture points are also a mistake. They sound really good on paper (and work well in KotH), but they end up focusing all of the fighting on one area of the base and making the rest unused. With the old system, a gang would often just sit on the first floor, or maybe the heal floor, and fight off opposing gangs as they came in. One gang owned the base and could open doors, but it didn't have that big of an impact on the raiding. Capture points take away the fun of being able to hold a certain floor and wait for some gang to burst in because the gang is too busy sitting within 5 tiles of some chest on the third floor. Perhaps all gang doors would have to be broken down by everyone or some other arrangement without a capture point.
As I told you before, if you can keep the killstreaks simple (e.g. one kill = instant heal when you die, three kills = respawn at unstick, five kills = heal faster for 60 seconds—stuff like that), they are a good way to make raiding more interesting. However, without doing anything else, all you're doing is adding rewards and making it like grinding. If you double the rewards you get from mining, it doesn't get more fun, just more tolerable. The same applies here. |
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