Quote:
Originally Posted by MrDunne
I kinda disagree here. I think pushing GS's object system more towards Javascript and prototypical OO would be far better. I think it'd be way easier going in that direction than going back and redoing it in a different style of OO.
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It would certainly be easier to do that, but I think ultimately GScript would be better if it had used a strict system. Keep in mind:
Quote:
Originally Posted by cbk1994
Compatibility with old code is not a problem—even a change as drastic as strict typing is acceptable for this exercise.
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On that note, I've proposed JS-like prototypes for GScript multiple times and would love to see them added.