Well, I can't figure out a way to do this. I've tried:
triggeractions
functions
assigning things to vars/strings/arrays
Here's an example of a script that won't work:
NPC Code:
function onCreated()
{
setshape(1, 32, 32);
}
function onPlayerchats()
{
if (player.chat == "test")
{
triggeraction(x+.1, y+.1, "test", "clientside");
}
}
//#CLIENTSIDE
function onCreated()
{
setshape(1, 32, 32);
}
function onactiontest()
{
if (params[0] == "clientside")
{
message("recieved");
}
}
If you know how, let me know. Thank you.