
06-24-2005, 03:40 AM
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pretty princess
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Join Date: Jul 2001
Location: panties
Posts: 2,604
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A few more little things I'd like to see:
Fix up death! Remove the silly little jingle and put in a thud like a body falling down... another thing that would be pretty cool is randomized alternate death ganis! So that way people don't always spin around and fall on their face to the right... sometimes they may fall to the left, sometimes they may fall on their back, and sometimes their head may roll off, whatever! 
I don't know what the current plan is for weapons, like whether you were just going to keep the classic sword and shield or if you were going to try to implement a fancy weapons system thing, but if it's the latter I thought it'd be pretty cool to be able to sheath and wear your sword when not in use. Maybe even supply the players with the option to wear it on their back or on their belt. It just always drove me nuts the way MMORPGs still have players whipping swords out of thin air! It's not that hard to slap on a scabbard when the sword is in use, and then replace it with a scabbard + hilt when the sword is sheathed.
[BAD IDEA]Kingdom-specific skills would be pretty slick. Like, I don't know what the general theme for each kingdom would be, but like if there's a scholar or mage type one they could maybe craft certain healing items or something? If there's a warrior type kingdom like Dustari was, perhaps they could have a frenzy type skill that allows them to attack faster or deal more damage, but also take more damage, or maybe they're the only ones with an active shield - a button that defends against all attacks from a single direction. If there's a thief type kingdom, they would totally need a stealthy skill... like maybe hiding in shadows or something. All these are simply examples, I'm just saying I think it'd be neat for each kingdom to have its own little special something so they can express themselves in the game with more than just a player tag.[/BAD IDEA]
I don't know what the current consensus is on bodies, or if this subject's even been addressed, but PLEASE, GOD, PLEASE USE THE OLD BODIES, or a variation thereof! Don't try to come up with any "better," taller looking people... The body design is fine as-is... just, some detail would be nice if you're really aching to revamp them.
Back to the swords: If you're using some sexy new weapon system and not the classic Graal swords, at least make them as uh... fluid. The swords on 2k2 and Maloria are just... I don't know, they look and feel all wrong. They're too slow, players hold them at funky angles, you're stationary for too long while using them, the range is screwed over... I'd really like to see something as close to the classic swords as possible... but the scabbards would still be pretty cool. Or not. Whatever.
Quests: Avoid fighting often or just altogether, simply because NPC combat in Graal is going to suck no matter what you do, for a number of reasons. Come up with some really clever puzzles and stuff... maybe even have sort of clue-chase type quests that span over the entire map, like an Indiana Jones sort of thing. Like, you may find a clue in some cave on one side of the map that leads you to another clue in the forest on another part of the map that tells you how to get into the spooky abandoned castle on another part of the map that holds more clues to more stuff.
Sorry that all my posts are sadistically long. I can only post like once every eight hours or something, so I've got to make each one really count.
RESPONDING TO KONI'S POST BELOW
Looking back, you're totally right. I got so carried away there. 
I think alot of it was because Kuza and I were just throwing out random ideas for a new server on AIM, and I got on a role and just started thinking up crap... and then it leaked into this thread. 
I still say scabbards would be a neat feature, but I can do without. And I'm sorry, I don't care how much apart of Graal the death animation is, I've always hated it and always will, so I'm going to be a stubborn ass about it. |
Last edited by Correction; 06-24-2005 at 04:45 AM..
Reason: response
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