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  #41  
Old 09-02-2002, 08:37 PM
brock128 brock128 is offline
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Storyline rule - I think that if they don't have a storyline, then the storyline score is 0/0. It doesn't help the score, nor does it hurt it. By that token, the required score would have to be lowered without a storyline.
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  #42  
Old 09-03-2002, 11:06 AM
Max-imus Max-imus is offline
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Quote:
Originally posted by brock128
Storyline rule - I think that if they don't have a storyline, then the storyline score is 0/0. It doesn't help the score, nor does it hurt it. By that token, the required score would have to be lowered without a storyline.
Ah, so you are proposing "extra credit" for good storylines? That is an interesting idea... as long as they found another category to judge the playerworlds on to replace it, maybe like replay value, enjoyment level, etc...
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Old 09-03-2002, 11:47 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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This is how I see the storyline score:

Some playerworlds don't need a storyline, so if they don't include one, and it fits the PW, and they specify they don't have a storyline, they should get the 7.5/10. Remember, there has to be good reason why there isn't one.

If a playerworld has a storyline, but does a poor job executing it, then they should be penalized. Just because I can make "olo lssj ewarriors attack save the day" in one level, does not mean I should get a 7.5/10 for it. They have to follow through on the storyline so they can get credit.
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Old 09-03-2002, 12:29 PM
Max-imus Max-imus is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_
This is how I see the storyline score:

Some playerworlds don't need a storyline, so if they don't include one, and it fits the PW, and they specify they don't have a storyline, they should get the 7.5/10. Remember, there has to be good reason why there isn't one.

If a playerworld has a storyline, but does a poor job executing it, then they should be penalized. Just because I can make "olo lssj ewarriors attack save the day" in one level, does not mean I should get a 7.5/10 for it. They have to follow through on the storyline so they can get credit.
Thats why, like that other person said, it makes more sense to just make the category "extra credit" than a real category... Why be punished when you try, trying should be rewarded. Commend them for trying, if it is good, not for just saying they don't need a storyline. That's why I don't think this should be a real category; and because when you are grading something, the default is always 0, and that 0 should be consistant with every other category, if its not present you get a 0, not a 7.5. If the playerworld had no quests, should they get a 7.5? No, they shouldn't, they should get a 0! Gradings or ratings always need to be uniform; the PWA should either make the category uniform with the others (either making the default 7.5 for all, or the default 0 for all... the 0 is the most logical) or simply get rid of the storyline category.

I also think there should be a "rubric" to help grade the playerworlds, and it should be graded out of 100 not 50, 20 points for each category. Then each category could be broken down into 4 subsets, maximum of 5 points for each. Doing it this way would ensure that playerworlds are graded effectively, and not on opinion. If someone got a low score, they can see *exactly* what they did wrong in each category, because of the subsets, and improve specifically upon what they received low scores on. I really think this could improve grading alot, if you are interested and want to here more of my thoughts on how this would be done (although if you are unable to admit any fault in the current grading procedure, don't waste your time) contact me through forum pm or email.
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