Quote:
Originally posted by Hiker
I like the what you've done with the gates. Let's say we put a voodoo spell on them and thats how we know who opened the gates last.
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I USE MAGICAL DUSTARI FIRE MAGIC TO BLOW HIKER'S FACE UP!
Whoose!
That does take away from the RP sense... if your going to do that for your kingdom... you should do that for all kingdoms. Even though I still think it's wrong...
Story Line 1:
Lets say Pirate A is defecting to Dustari because he doesn't like the rank of Pirate B...
Dustari tells Pirate A to stay and spy on them and to let them in when they are invading...
Attack one happens and fails... the spy is found and executed WITHOUT WITNESS.
Attack two does not happen because a spy was magically found and killed without a witness... therefore failing Attack 2 because of a form of cheap RP (if it even is RP).
So from that... an RP Event was RUINED by a non RP event. Decreasing gameplay and basic fun.
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Story Line 2:
Dustarian A defects because of Dustarian B's authority over him
Dustarian A spies for the PC and lets them in durning attacks and is not found due to lack of witness
Dustarian A stays in Dustari as a spy and continues to open the gate(s) for Pirate Invasions to Dustari
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So in Story 1... We have a Pirate Defect opening the gate for Dustarians... but still getting kicked out and killed
In Story 2... We have a Dustari Defect opening the gate for Pirates... and not getting caught because of scripts/logs.
Now which one is more fair? Logs or no Logs?