Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 03-21-2002, 05:14 AM
Neglegence2002 Neglegence2002 is offline
are you happy now?
Join Date: Dec 2001
Location: PA
Posts: 1,254
Neglegence2002 is on a distinguished road
Quote:
Originally posted by Psyker
that really looks fun to play on.
And youll be the first one playing it.. X_x

As for you Koni, that is excellent, even if i tryed i could not do graphics that great. Keep working on this PW, id like to see it up one day.
__________________
enter my brain
Reply With Quote
  #17  
Old 03-21-2002, 05:34 AM
Androk2k1 Androk2k1 is offline
Banned
Androk2k1's Avatar
Join Date: Dec 2001
Posts: 1,336
Androk2k1 is on a distinguished road
Koni as soon as you need LATs just PM me... I'll be super glad to try and experiment with those wicked tiles =)
Reply With Quote
  #18  
Old 03-21-2002, 05:39 AM
royce royce is offline
Banned
royce's Avatar
Join Date: Sep 2001
Location: Yakitinzen, China
Posts: 2,271
royce is on a distinguished road
Send a message via AIM to royce
Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.
Reply With Quote
  #19  
Old 03-21-2002, 07:12 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
Banned
_0AfTeRsHoCk0_'s Avatar
Join Date: Jun 2001
Location: Alberta, Canada
Posts: 8,260
_0AfTeRsHoCk0_ is on a distinguished road
Send a message via ICQ to _0AfTeRsHoCk0_
It looks great so far. When I first saw the hill I was like "Hmm.. is that a pit or something?" but then I saw the hill come out of it, I suppose you can see it in two ways. With the hillside, you might want to add a few grass tiles or change the color so you can see the hillside... it looks fine now, but just to make it better you should add those
Reply With Quote
  #20  
Old 03-21-2002, 07:22 AM
Faheria_LAT3 Faheria_LAT3 is offline
The **** hit the fan...
Faheria_LAT3's Avatar
Join Date: Jul 2001
Posts: 5,266
Faheria_LAT3 is on a distinguished road
Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.
__________________
AIM:Shadrock17

Idiot of the millennium: Gonmon
Reply With Quote
  #21  
Old 03-21-2002, 10:55 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
Quote:
Originally posted by Faheria_LAT3
Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.
Well, I know it doesn't look great now, but I'm going to redo the hills and make them look more elevated, and you will be able to notice the change in elevation when I'm finished (which way it is going, up or down)

Also, it's just an addition to the tileset, it's not replacing the normal cliffs, since cliffs are just that.. cliffs, not hills. I just fit all those tiles into the "snow dirt path" rectangle near the end of the tileset, since I will have a completely different version of my tileset for snow and not just have snow in the tileset also (giving me a ton more room for normal stuff over the lava and snow tiles.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #22  
Old 03-21-2002, 11:02 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
Quote:
Originally posted by royce
Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.
It would be nice I suppose, but setfocus just changes what the player sees.. like where the camera is.. how would that make the character's size change?
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #23  
Old 03-21-2002, 11:22 AM
habek habek is offline
Hulkamaniac
habek's Avatar
Join Date: May 2001
Location: Central Defense
Posts: 5,026
habek is on a distinguished road
Send a message via ICQ to habek Send a message via AIM to habek
now Oasis is DEFINITELY my reason to upgrade
__________________

"I’m starting with the man in the mirror
I’m asking him to change his ways
And no message could have been any clearer
If you wanna make the world a better place
Take a look at yourself and then make a change"
-Michael Jackson (Man in the Mirror)
Reply With Quote
  #24  
Old 03-21-2002, 12:51 PM
shavomombetto shavomombetto is offline
Banned
Join Date: Aug 2001
Location: South of Heaven
Posts: 313
shavomombetto is on a distinguished road
Send a message via ICQ to shavomombetto Send a message via AIM to shavomombetto Send a message via Yahoo to shavomombetto
I wouldn't upgrade just because of one server, though, I have to say the idea's are good, but some of the graphics could be improoved greatly, with a little more shading and such.
Reply With Quote
  #25  
Old 03-22-2002, 12:32 AM
stomper_TK stomper_TK is offline
Registered User
stomper_TK's Avatar
Join Date: Feb 2002
Location: My chair :-)
Posts: 846
stomper_TK is on a distinguished road
Send a message via AIM to stomper_TK
Still no inside level peeks.
__________________
Reply With Quote
  #26  
Old 03-22-2002, 02:36 AM
Lao_Su2 Lao_Su2 is offline
Panda
Lao_Su2's Avatar
Join Date: Jan 2002
Location: Draper, Utah
Posts: 645
Lao_Su2 is on a distinguished road
Send a message via AIM to Lao_Su2
Heh give him a break he is doing an awsome job on everything that i have seen so far and the tileset is far from being done so wait the day will come when we will see inside levels
__________________
Panda
Reply With Quote
  #27  
Old 03-22-2002, 04:52 AM
ArchOwl ArchOwl is offline
KHERRUPTED SHROOM
ArchOwl's Avatar
Join Date: Aug 2001
Location: SOMEWHERE, DAMNIT
Posts: 2,464
ArchOwl is on a distinguished road
Send a message via AIM to ArchOwl Send a message via Yahoo to ArchOwl
AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles
__________________

DDR Videos.
More DDR Videos.
Reply With Quote
  #28  
Old 03-22-2002, 06:58 AM
shavomombetto shavomombetto is offline
Banned
Join Date: Aug 2001
Location: South of Heaven
Posts: 313
shavomombetto is on a distinguished road
Send a message via ICQ to shavomombetto Send a message via AIM to shavomombetto Send a message via Yahoo to shavomombetto
Quote:
Originally posted by ArchOwl
AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles
actually there are some errors in shading on almost all of his sprites, such as where the leaves connect to the tree, there's no shade underneath that, and there is supposed to be.
Reply With Quote
  #29  
Old 03-22-2002, 03:12 PM
Birdbird_0 Birdbird_0 is offline
am yum
Birdbird_0's Avatar
Join Date: Mar 2001
Location: California
Posts: 4,436
Birdbird_0 is on a distinguished road
Send a message via AIM to Birdbird_0
its still really nice, but for the overall feel of the graphics, it still seems like its 2d, and to get that overlaping effect that I think you are striving for, use images for some of the grass items you use.

But make the two tiles at 0,0 16,0
make that tall grass fade down instead of a flat line, its bugging me a bit too much.

I like the graphic style alot though, it is really nice and soothing.

added: add a bit more shading to the whole hill thing, people won't think they are hills unless you tell them at first glance



just some helpfull critisisem on my part. I really love it though seriously.
Reply With Quote
  #30  
Old 03-22-2002, 04:05 PM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
The obvious comment:

I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.