We haven't had one of these in a while, and there's a few points I'd like to reiterate. Plus a couple new ones. I'll be damned if anyone involved with 2k2 actually reads ideas posted in the main forum, but it's worth a shot.
1. Replace unstick me
I had an entire thread devoted to this one, in which everyone, including Stefan seemed to miss my point. So, here it is, good and blunt.
Instead of having 'unstick me' warp you to another level, make it so that it warps you to where you entered your current level. This will benefit roleplaying immensely. Unstick me is used, 90% of the time, to avoid being killed. This may work on 2k1 and classic, but it will not on 2k2. If there is so much emphasis being placed on being able to capture and lay siege castles and town, why in the world would you ever give people such an easy escape? The besieged will simply wait 30 seconds, warp to another partof the island and attack the invaders from behind. Simply being warped to where the player entered his current level will free any "stuck" player, without greatly interfering with roleplaying.
Besides that, how many people will use your boats if they can simple shout a command and arrive at their destination ten times faster?
2. Horses, not Draisines
Judging from early screenshots and Stefan's comment, draisines (and consequently railroad tracks) will be making a return in 2k2. This is especially saddening, as one of the reasons 2k1 looks so unprofessional is the mass of tracks covering it. It would be a shame to see the beauty of 2k2 ruined by such an unnecesary addition. Not only that, but they hardly fit in with the implied time period. The alternative? Horsies.
It's very simple, really. A player simply goes to a horse stable, and purchases a horse. If you really want, you could make it so that the faster and more agile a horse, the greater the price, but let's not overcomplicate. The player then recieves a horse whistle. Whenever the whistle is fired, the player's horse comes running. Much more aeshetically pleasing, not to mention plausible.
3. Food --- but not like 2k1's
Since 2k2 is supposedly a "roleplaying server" food is a must. However, instead of using 2k1's clunky, rarely-used system, make it so that the player's food supply is naturally, automatically drained. When a players runs out of food, his speed will slow, and his HP begin to drain. Don't restock in time, and you die. Different tasks would cause the food intake to increase, such as running up a mountain. Food could be purchased from markets, or taken off of randomly placed berry trees, or something similar.
More as they come, and feel free to post your own. Try to keep them reasonable, though.
