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  #1  
Old 01-14-2002, 04:47 PM
Oladahn Oladahn is offline
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Tile blocking

Does anyone know if there's any way to edit tile blocking? And I mean any way at all, even NPC server stuff, or are we still limited to editing over the old set and using the current blocking?

If there's a way please explain here. Thanks.
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  #2  
Old 01-14-2002, 05:24 PM
Infamy Infamy is offline
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Yes please inform me because i r an newbie.
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  #3  
Old 01-14-2002, 08:06 PM
konidias konidias is offline
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Um there is a way currently but I don't know how its done.. (addtiledef using 1 instead of 0 at end or something?)

I asked stefan and he said its complicated.. but I think a better explanation and more options for custom tiles will be coming in the next version or update or whatever to graal.. and stefan told me its on its way.
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Old 01-14-2002, 08:37 PM
Slaktmaster Slaktmaster is offline
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Rescript the whole movement system and stort the tiles in a few small arrays.
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  #5  
Old 01-15-2002, 12:20 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by konidias
Um there is a way currently but I don't know how its done.. (addtiledef using 1 instead of 0 at end or something?)

I asked stefan and he said its complicated.. but I think a better explanation and more options for custom tiles will be coming in the next version or update or whatever to graal.. and stefan told me its on its way.
very very good!
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  #6  
Old 01-15-2002, 12:21 AM
Faheria_LAT1 Faheria_LAT1 is offline
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Quote:
Originally posted by konidias
Um there is a way currently but I don't know how its done.. (addtiledef using 1 instead of 0 at end or something?)

I asked stefan and he said its complicated.. but I think a better explanation and more options for custom tiles will be coming in the next version or update or whatever to graal.. and stefan told me its on its way.

y0
Attached Files
File Type: zip tiles.zip (7.1 KB, 176 views)
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  #7  
Old 01-15-2002, 02:47 PM
Oladahn Oladahn is offline
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Talking

Now that is an incredibly good example, thank you very much. I just wish I understood how you made each color a different tile style. Do you happen to have a txt file explaining it or anything?

PS. like the new comic in your sig man.

Last edited by Oladahn; 01-15-2002 at 03:17 PM..
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  #8  
Old 01-15-2002, 04:08 PM
Faheria_LAT1 Faheria_LAT1 is offline
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Quote:
Originally posted by Oladahn
Now that is an incredibly good example, thank you very much. I just wish I understood how you made each color a different tile style. Do you happen to have a txt file explaining it or anything?

PS. like the new comic in your sig man.
posted the wrong zip file.. Bhala posted this a few months ago in the npcs forums. i think this is the right zip. but as bhala said, he was unable to identify all of the tiles so youll have to figure out and test ...... cant find the zip.. bah lemme check.. on the forum.. damn it.. -_-'
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"I like movies where the guy shoots stuff, and then it blows up, and then this other guy shoots him, and then the first guy drives through a Coke sign, and it blows up, and the car flips over in slow motion, and then the guy gets out and pops his arm back in place, and then they fight 'cause they're out of bullets, and the guy says something like "This is Walmart, boy...and you just got price-checked!" - Broken Saints

"There is no greater sorrow than to recall in misery when we were happy" - Dante

"If you know yourself but not the enemy, for every victory gained you will also suffer a defeat" - Sun Tzu, The Art Of War

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  #9  
Old 01-15-2002, 04:14 PM
Faheria_LAT1 Faheria_LAT1 is offline
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found ;D

(overwrite your other zip)
Attached Files
File Type: zip tiles.zip (14.4 KB, 175 views)
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"I like movies where the guy shoots stuff, and then it blows up, and then this other guy shoots him, and then the first guy drives through a Coke sign, and it blows up, and the car flips over in slow motion, and then the guy gets out and pops his arm back in place, and then they fight 'cause they're out of bullets, and the guy says something like "This is Walmart, boy...and you just got price-checked!" - Broken Saints

"There is no greater sorrow than to recall in misery when we were happy" - Dante

"If you know yourself but not the enemy, for every victory gained you will also suffer a defeat" - Sun Tzu, The Art Of War

"Kingdoms ...rising without word. Collapsing without warning." - Broken Saints

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yoshee15 account has run out :[[[
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  #10  
Old 01-15-2002, 04:31 PM
Oladahn Oladahn is offline
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Question

Ok, that list is good, but I still don't really understand how to apply this to my own custom tileset. Ok, take this for example. I make my whole tileset. I put the stuff in in no particular order, I just keep all the tiles to an object together and cram everything in as tight as possible. How do i specify whick tiles do what? say I wanted to make, just for arguments sake, tile 5,22 blocking and tile 5,23 a jumping stone block. How would that work? Or is this the same as the original set, where I just fill in the colors with my tiles that are the same blocking type and hope there's enough space allocated for them all?
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  #11  
Old 01-15-2002, 04:51 PM
Oladahn Oladahn is offline
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hmm... the stuff at the bottom like the sign and bush and whatnot aren't in the right spots, i just hit the sign with the sword and it exploded, hehe. Guess this will take a little testing.
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  #12  
Old 01-16-2002, 06:24 AM
konidias konidias is offline
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What is the point in doing it the hard way when there will be an easier way some time this month? Plus you can't have tiles overlap the player.. and also.. is it just me, or do the animated tiles not work right? (I lay down 5 or 6 animated tiles and only one animates)
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  #13  
Old 01-16-2002, 06:34 AM
konidias konidias is offline
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Oh.. and there is no purple color on the pics image but there is purple on the chart.. oh and the black square above the "near water, near lava" tiles is SUPPOSED to be overlapping tiles.. but they are disabled or something because stefan is a meany.
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  #14  
Old 01-16-2002, 11:59 AM
Oladahn Oladahn is offline
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So the editor with blocking settings is coming out this month Koni? Thats good to know. And speaking of doing it that hard way, I've been editing over the old tileset checking the blocking of each square one by one, talk about doing it the hard way But I wanted to test out my tiles.
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